This rare gem is the Castlevania made for the Turbografx 16 or “PC Engine” in Japan. The reason it is so rare is because it was released only in Japan and only on the CD add-on for the PC Engine that was nowhere nearly as popular as the SNES in Japan. A copy in good condition is being sold from around 160$, 110GDP or 150EUR. The PC Engine itself costs about the same. You can buy that,or buy it on the Wii virtual console 🙂
Let’s see if it is worth the hefty price tag.
I played the PSP version and the virtual console version that is identical to the PC Engine version. I will be reviewing the VC version and mention the PSP version also.
In this one we actually get a new story woohoo! In this one we play as the young, strong and handsome lad Richter Belmont. Dracula is brought back by the dark priest Shaft and his evil servants. Seems like Dracula will always come back if there are still wicked people in the world. Draculas’ minions are attacking the nearby towns and while at it he kidnaps four girls, one of them being Richter girlfriend. Damn it Dracula is such a dick… Richter then of course has to fight through Draculas’ minions to save the girls and slay Dracula once again.
And daaaamn does this game start off cool! Since Rondo of Blood is released on a CD for the PC Engine there is space for some wicked cool anime like sequences. Another benefit of the CD is that the music files are big and proper so the soundtrack sounds amazing, the theme for this game “Bloodlines” or “Opposing Bloodlines” sounds in the video and in the first stage and you can already see that here we have a pretty cool game. Richter looks great and the background in the stage looks amazing. My first impression was very good to say the least.
Ok, i start playing and you notice something right away. No 8-directional whip, no defensive whip stance and less control of Richter in the air (although it is better than in the NES games). Now is this a bad thing? Yes and no… If you read my Review on Super Castlevania IV(SCIV) i was not fond of the 8-directional whip, at least not combined with the level design which made the 8-directional whip broken. How you can control yourself in the air is a healthy middle for me between SCIV and the NES games. You cannot change your direction you are going in but you can turn around and whip back. You can also make the regular jump and then a shorter jump plus a backflip that can sometimes be useful but not very often. At least it looks really cool so it really makes you want to use it more than you should, sad truth is that it is very situational. I would have wanted to keep the defensive stance. It did not break SCIV and was more often than not the wrong way to deal with enemies but it helps with birds and bats and flea men that are annoying. The hit box for the only one-directional whip in Rondo of Blood feels smaller for me than in earlier titles so hitting these small annoying enemies can be a bother. I would have liked them to either make the hit box wider or keep the defensive stance or maybe have both. Like in SCIV you can jump and land in stairs so they won’t give such a horrible time like in Draculas’ Curse but these mechanics feel a lot better in Rondo of Blood than in SCIV.
Being a PC Engine game it is limited to the controller that has the same amount of buttons as the NES so we go back to pressing up+whip to use the items which is not bad, technically SCIV didn’t really need the extra buttons but it was nice being able to use a weapon without accdentally start going up stairs like can happen in this one an the NES games. So yes Richter can be a little too stiff for some, but if you are having trouble or get frustrated with it you can always just unlock Maria the little vampire hunter girl and give her a shot. She can double jump, change directions in the air, slide like in Mega man 3 and has boomerang attack that is easy to use. In the more platforming focused stages she is the easier choice over Richter and sometimes kind of breaks the game where she can double jump on platforms to high for Richter and skip big parts of the stage. Richter however has more health and is the stronger fighter. Some say that Maria is the easy mode of the game but i feel like both characters have their strong points and it depends on the situation and stage which character is the easy mode. She has her own set of items instead of the normal knife, holy water etc. She has a platoon of cute animals like birds, cats and a dragon which are fun to use. Unlocking Maria is however optional and most players probably will not find her on their on their first run unless you are pretty thorough and get a little lucky (like me actually). Even though i unlocked her on my first run i still decided to beat the game with just Richter and i found the difficulty to be high but satisfying. Both characters have the cool and highly satisfying “item crash”. Like for the items you need hearts to use those, and a significant amount of them. the item crash is kin of a super attack you have for whatever item you have at the time. These are fun to use,very useful against bosses and a great addition to the game i think.
Rondo of Blood is less difficult than Dracula’s Curse and probably the first one but more difficult than SCIV. Unlike SCIV you will die fighting in this one, not platforming. If you fall into a pit you will most likely just have to go a longer or an alternative route instead of just dying, this i think is awesome. The pits and the more direct routes lead to the “normal” way of beating the game but dodge the pits and finding some secrets will lead to to the alterative stages.
There is not just one fork in the the road like the map suggests but you can go criss cross between the routes since all stages have 2 routes with different bosses except for the last 2 stages. All these stages are beautiful and expertly designed in my opinion, everything from sprites to backgrounds looks amazing. So amazing that they felt they could use most of these sprites in the PS1 sensation that was Symphony of the Night which is a direct story related sequel to Rondo of Blood. The music makes you feel so good in this one, it has kind of a jazzy feel to it mixed with the older gothic theme and ithas a few original hits like Bloodlines and Opus.13 but it also has the best remixes of the classic NES Castlevania tunes. Normally i would not praise a game for having 3 older tunes in the game but the Rondo of Blood versions og Vampire Killer, Bloody Tears and The Beginning are absolutely insane! These are the go to versions of the tunes i listen to on my mp3. One great thing about this game is that you can save your game! Yes finally you do not need to input a password, big plus for a game this old.
Here is a detailed longplay… Take a look for yourself ***contains spoilers***
Overall i think Rondo of Blood is an amazing game and such a shame that it is so hard to reach. Like i said a PSP version exists. It s actually a remake but in the remake you can unlock the original game (and Symphony of the night) and it plays the same as the PC Engine game but you are going to want to play the game on a big screen with a good sound. The PSP version is still a very solid purchase if you ask me. The gameplay is very fun, it looks, feels and sounds amazing and the alternative stages, unlocking Maria, saving the other girls and 100% the game is all fun and makes it last. In fact you will probably end up 100% it more than once if you are a Castlevania fan like me. This is the coolest Castlevania game out there by far.
Music and sound 9
Lasting appeal 9
Is it fun? 9,5
Overall, a high 9 an awesome game!
Thanks for reading!
Next is Castlevania: The new Generation/Bloodlines for the SegaMD/Genesis