We will take on one more Saturn game before we move on and we will keep talking about games developed by Treasure. We have already covered Gunstar Heroes and Guardian Heroes, both of which are elite titles in their respective genres. Treasure proved that they were an elite developer once and for all when they released Radiant Silvergun, a co-op shoot ’em up (shmup) that really shows off Treasure’s versatility. Sadly this is a Japan only game for the Saturn and will cost you over 100$ but a very good HD remake is easily accessible on the Xbox 360 Marketplace for 15 measly bucks.
Continue reading Radiant Silvergun (1998 Sega Saturn)
I just came back from Japan and i picked up a Sega Saturn and a BUNCH of games! One of those games was Guardian Heroes, a co-op side-scrolling beat em’ up by Treasure that was received very favorably when it was first released and is still to this day a loved title in the retro game community.
This is the first time we cover a Sega Saturn game thus marking the start of Cousin Gaming going 32-bit! Look forward for some more Saturn and Play Station content in the future!
Continue reading Guardian Heroes (Sega Saturn 1996)
So it has come to this… We have gone through the all the classic Castlevania games which means that of course we have to rank them from worst to best. Check it out and see if you agree! Or flame us if you don’t
To qualify for this list the game has to be a pre-Symphony of the Night Castlevania game. In other words not a “metroidvania” game.
Continue reading Top 10 Classic Castlevania games
I return to the Master System once again and i have been looking forward to playing this game for a while. Golvellius is an action-adventure game developed by Compile for the MSX in 1987 and then reprogrammed and published by Sega on the Sega Master System in 1988. Compile went bankrupt in the early 2000s but they made some quality titles in the 8-bit and 16-bit eras. They created Puyo Puyo, a puzzle game that became vastly popular around the globe. They also created some very solid shooters like Gunhed(Blazing Lazers), the Aleste series and the Spriggan games.
Out of the bunch the best game developed by Compile might be Golvellius, a game that plays a lot like the original Zelda but it is so much more than just that.
Continue reading Golvellius: Valley of Doom (Sega Master System 1988)
We continue to check out the more obscure Ninja Gaiden titles for various systems with the Master System version made by SIMS and published by Sega in 1992. Unlike the PC Engine version we covered earlier the Master System version is not a remake/remaster but a standalone title.
Continue reading Ninja Gaiden (1992 Master System)
Finally we get a new Zelda! The anticipation since we heard that the new Zelda would be an open world Zelda was through the roof, but at the same time i was cautiously optimistic since i was not really a big fan of Skyward Sword.
Breath of the Wild returns to the “you are here, go do your thing” style of gameplay of the original Zelda for the NES. In other words, you are dropped down in a huge world with limited instructions and no one to hold your hand like Naavi or Fi.
The game is huge in scope and Hyrule is so vast that after around 50 hours of playing i have not nearly covered all the map and i am not even close to be running out of things to do. I’ve been having a fantastic time all play-through and i think that this game is one of the better games i have played in years.
I played the Wii U version so this review/discussion is solely based on my experience with the Wii U version. Also this is maybe not a traditional review but rather a discussion on what i felt could have made the game a perfect 10 (spoilers i am giving the game a 9,5 score). That being said there might be minor spoilers in the article which is mostly aimed at others who have already cleared the game.
Continue reading The Legend of Zelda: Breath of the Wild (Wii U 2017) Review/Discussion